Production Design

Model Making

Some art departments still build physical models of their sets, and for good reason. A model lets the director and the DP plan their shots before anything is built. It lets construction plan the build. Actors use it at a table read to understand their blocking. One object answers questions for every department at once.

A white board model of a floor plan on a work table, with the plan drawing pinned on the wall behind it
A model going up on the bench, with the plan it came from on the wall behind.

Joseph of Egypt, 2025

Model Maker and Prop Designer.

I built the art department's models: a detailed temple set whose walls move through two changeovers, so one set serves three different environments, and an entire Egyptian neighborhood that connects to the temple and holds many other settings inside it.

The pharaoh's throne reached me as the production designer's sketches. I work in the middle of that process, completing someone else's vision and getting it ready to be made: I designed the armature that supports the throne and finished the drawings, so the welders, woodworkers, sculptors and painters each had what they needed. A large gold hawk with outstretched wings made it a delicate and complicated build, and I worked out a tiling method for its feathers so the sculptor had a framework to build them on.

Images cannot be shown until the project is released.